A tabletop adventure where six strangers share a prophetic dream that condemns two of them to death. As they chase down their impending demise, a dangerous question grows. Does fate change once you've seen it?
As a psychic, Maggie regularly sees the future of her friends, parents, clients and random strangers on the street, but when she suddenly sees a glimpse of her own future, she is forced to start living in her own present.
The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.
A British comic fantasy containing humour and pop-culture references. Episodes often featured elaborate musical numbers in different genres, such as electro, heavy metal, funk, and rap. The show has been known for popularising a style called "crimping"; short acappella songs which are present throughout all three series.
A small town is forever changed when a mysterious machine appears, promising to reveal everyone's true potential. Soon residents start changing jobs, rethinking relationships, and questioning long-held beliefs—all in pursuit of a better future.