Within the world of Exandria, there are an unlimited amount of stories to be told. Each mini Exandria Unlimited series exists within the same world as Critical Role and expands Exandria through new adventures outside our regular campaigns.
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TV8.2
Sci-Fi & FantasyAction & Adventure
Critical Role is a weekly actual play series that uses tabletop role-playing game mechanics as a means to explore and develop stories from the vast fantasy worlds of Exandria, Aramán, and beyond, with sweeping narratives intricately woven through collaboration between Game Masters and players.
Set fifteen years in the then-future year 1983, the series tells the tale of the crew and passengers of a sub-orbital transport ship named Spindrift. In the pilot episode, the Spindrift is en route from Los Angeles to London, on an ultra-fast sub-orbital flight. Just beyond Earth's boundary with space, the Spindrift encounters a magnetic space storm, and is dragged through a space warp to a mysterious planet where everything is twelve times larger than on Earth, whose inhabitants the Earthlings nickname "the Giants". The Spindrift crash-lands, and the damage renders it inoperable.
Before Sam and Dean, there was John and Mary. Told from the perspective of narrator Dean Winchester, this is the epic, untold love story of how John met Mary, and how they put it all on the line to not only save their love, but the entire world.
Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.