
Tony Ferguson
Actor · b. 1973 · Vancouver, British Columbia, Canada
Tony was born in Edmonton, Alberta on May 4, 1973. His early years were spent in Ottawa, Ontario where he began skateboarding at age 12. His family moved to Vancouver, British Columbia in 1990. By 1994 he was living in Los Angeles, California. His first sponsor was the Tommy Guerrero and Jim Thiebaud-owned Real Skateboards where he stayed from 1990 to 1992. In 1992 he was asked by future Girl founder Rick Howard to join the legendary Plan B team. In 1993, along with a handful of other pros and cinematographer Spike Jonze, Tony helped start the Girl Skateboard Company. After leaving professional skateboarding in 2005, he became involved with the New York City streetwear lifestyle brand Alife. He acquired the global license for Alife Footwear in the same year and oversees creative direction and production for the company. In recent years he’s also acted as a consultant for several notable footwear brands
Movies3
Movie8.1DocumentaryInvisible skateboards, Eric Koston, super duper slo mo, Brandon Biebel, Marc Johnson, Owen Wilson, Rick McCrank, The Skatetrix, Gino Iannucci, Mike Carroll, The Magic Board, Brian Anderson, and the entire Girl and Chocolate Skateboard teams are all part of Girl Skateboard Films’ fourth video feature, Yeah Right!
Yeah Right!
2003 · 12 votes
Movie7.9DocumentaryComedyGirl Skateboard's video Mouse starred Eric Koston, Tony Ferguson, Jeron Wilson, Mike Carroll, Rick Howard, Rudy Johnson, Guy Mariano, Sean Sheffey, Jovontae Turner and Tim Gavin and co-starred the Chocolate team.
Mouse
1997 · 9 votes
MovieDocumentaryAs skateboarding begins to embrace the importance of it's own history, Plan B's second release, Virtual Reality, quickly establishes itself as one of skateboarding's most significant video productions of all time. Only one year after their inaugural release (Questionable Video 1992), Plan B stepped to the fold under the guidance of Mike Ternasky and convincingly shrugged off the sophomore video jinx. In today's massive era of skateboard prominence, Virtual Reality remains a flick that's just as significant for its representation of the period's for and style, as it is for the bar raising development and progression it depicts.
Virtual Reality
1993